基于伪标签的半监督学习(SSL)在原始数据利用率上取得了巨大的成功。但是,由于自我生成的人工标签中包含的噪声,其训练程序受到确认偏差的影响。此外,该模型的判断在具有广泛分布数据的现实应用程序中变得更加嘈杂。为了解决这个问题,我们提出了一种名为“班级意识的对比度半监督学习”(CCSSL)的通用方法,该方法是提高伪标签质量并增强现实环境中模型的稳健性的插手。我们的方法不是将现实世界数据视为一个联合集合,而是分别处理可靠的分布数据,并将其融合到下游任务中,并将其与图像对比度融合到下游任务中,以更好地泛化。此外,通过应用目标重新加权,我们成功地强调了清洁标签学习,并同时减少嘈杂的标签学习。尽管它很简单,但我们提出的CCSSL比标准数据集CIFAR100和STL10上的最新SSL方法具有显着的性能改进。在现实世界数据集Semi-Inat 2021上,我们将FixMatch提高了9.80%,并提高了3.18%。代码可用https://github.com/tencentyouturesearch/classification-spoomls。
translated by 谷歌翻译
在本文中,我们发现两个因素抑制POMS从实现高感感性质量:1)方向优化(COO)问题和2)模型的低频趋势。首先,POMS倾向于生成SR图像,其位置空间中的位置最接近所有潜在的高分辨率(HR)图像的分配中心,导致这种POMS失去高频细节。其次,图像的90美元\%$区域由低频信号组成;相比之下,人类感知依赖于图像的高频细节。然而,POMS应用相同的计算来处理不同频率区域,使POM倾向于恢复低频区域。基于这两个因素,我们提出了一种细节,通过组合高频增强模块和空间对比学习模块来降低COO问题的影响和低频趋势来提高对比损失(DECHROSTS)。实验结果表明,在若干常规SR模型上施加DROCKS时的效率和有效性。例如,在EDSR中,与基于GAN的方法相比,我们所提出的方法与视觉质量微妙降级的基于GAN的方法实现了3.60美元。此外,我们的最终结果表明,与最先进的方法相比,配备了我们的DECHROSS的SR网络更具现实和视觉上令人愉悦的纹理。 %拟议方法的源代码包含在补充材料中,并将在将来公开。
translated by 谷歌翻译
弱监督对象本地化(WSOL)旨在仅通过使用图像级标签来学习对象本地化器。基于卷积神经网络(CNN)的技术通常导致突出显示物体的最辨别部分,同时忽略整个对象范围。最近,变压器架构已经部署到WSOL,以捕获具有自我关注机制和多层的Perceptron结构的远程特征依赖性。然而,变压器缺乏CNN所固有的局部感应偏差,因此可以恶化WSOL中的局部特征细节。在本文中,我们提出了一种基于变压器的新型框架,称为LCTR(局部连续性变压器),该框架被称为LCTR(局部连续性变压器),该框架在长期特征依赖项中提高全局特征的本地感知能力。为此,我们提出了一个关系的修补程序注意模块(RPAM),其考虑全球跨补丁信息。我们进一步设计了一个CUE挖掘模块(CDM),它利用本地特征来指导模型的学习趋势,以突出弱局部响应。最后,在两个广泛使用的数据集,即Cub-200-2011和ILSVRC上进行综合实验,以验证我们方法的有效性。
translated by 谷歌翻译
为了弥合深度神经网络的复杂性和硬件能力之间不断增加的差距,网络量化引起了越来越多的研究关注。混合精度量化的最新趋势利用硬件的多个位宽度算术运算来释放网络量化的全部潜力。然而,这也导致困难的整数编程配方,并且即使使用各种放松,大多数现有方法也能使用极其耗时的搜索过程。我们建议优化一个代理度量,而不是解决原始整数编程的问题,而是与整数编程的丢失高度相关的网络正交性的概念,而是用线性编程易于优化。该方法通过数量级的秩序减少了搜索时间和所需的数据量,符合量化精度几乎没有妥协。具体而言,我们在Reset-18上获得72.08%的前1个精度,6.7MB不需要任何搜索迭代。鉴于我们的算法的高效率和低数据依赖性,我们将其用于训练后量化,该量化仅在MobileNetv2上实现71.27%的前1个精度,只有1.5MB。我们的代码可在https://github.com/mac-automl/oppq上获得。
translated by 谷歌翻译
This paper focuses on designing efficient models with low parameters and FLOPs for dense predictions. Even though CNN-based lightweight methods have achieved stunning results after years of research, trading-off model accuracy and constrained resources still need further improvements. This work rethinks the essential unity of efficient Inverted Residual Block in MobileNetv2 and effective Transformer in ViT, inductively abstracting a general concept of Meta-Mobile Block, and we argue that the specific instantiation is very important to model performance though sharing the same framework. Motivated by this phenomenon, we deduce a simple yet efficient modern \textbf{I}nverted \textbf{R}esidual \textbf{M}obile \textbf{B}lock (iRMB) for mobile applications, which absorbs CNN-like efficiency to model short-distance dependency and Transformer-like dynamic modeling capability to learn long-distance interactions. Furthermore, we design a ResNet-like 4-phase \textbf{E}fficient \textbf{MO}del (EMO) based only on a series of iRMBs for dense applications. Massive experiments on ImageNet-1K, COCO2017, and ADE20K benchmarks demonstrate the superiority of our EMO over state-of-the-art methods, \eg, our EMO-1M/2M/5M achieve 71.5, 75.1, and 78.4 Top-1 that surpass \textbf{SoTA} CNN-/Transformer-based models, while trading-off the model accuracy and efficiency well.
translated by 谷歌翻译
We aim to bridge the gap between our common-sense few-sample human learning and large-data machine learning. We derive a theory of human-like few-shot learning from von-Neuman-Landauer's principle. modelling human learning is difficult as how people learn varies from one to another. Under commonly accepted definitions, we prove that all human or animal few-shot learning, and major models including Free Energy Principle and Bayesian Program Learning that model such learning, approximate our theory, under Church-Turing thesis. We find that deep generative model like variational autoencoder (VAE) can be used to approximate our theory and perform significantly better than baseline models including deep neural networks, for image recognition, low resource language processing, and character recognition.
translated by 谷歌翻译
Despite significant progress in object categorization, in recent years, a number of important challenges remain; mainly, the ability to learn from limited labeled data and to recognize object classes within large, potentially open, set of labels. Zero-shot learning is one way of addressing these challenges, but it has only been shown to work with limited sized class vocabularies and typically requires separation between supervised and unsupervised classes, allowing former to inform the latter but not vice versa. We propose the notion of vocabulary-informed learning to alleviate the above mentioned challenges and address problems of supervised, zero-shot, generalized zero-shot and open set recognition using a unified framework. Specifically, we propose a weighted maximum margin framework for semantic manifold-based recognition that incorporates distance constraints from (both supervised and unsupervised) vocabulary atoms. Distance constraints ensure that labeled samples are projected closer to their correct prototypes, in the embedding space, than to others. We illustrate that resulting model shows improvements in supervised, zero-shot, generalized zero-shot, and large open set recognition, with up to 310K class vocabulary on Animal with Attributes and ImageNet datasets.
translated by 谷歌翻译
We consider infinite horizon Markov decision processes (MDPs) with fast-slow structure, meaning that certain parts of the state space move "fast" (and in a sense, are more influential) while other parts transition more "slowly." Such structure is common in real-world problems where sequential decisions need to be made at high frequencies, yet information that varies at a slower timescale also influences the optimal policy. Examples include: (1) service allocation for a multi-class queue with (slowly varying) stochastic costs, (2) a restless multi-armed bandit with an environmental state, and (3) energy demand response, where both day-ahead and real-time prices play a role in the firm's revenue. Models that fully capture these problems often result in MDPs with large state spaces and large effective time horizons (due to frequent decisions), rendering them computationally intractable. We propose an approximate dynamic programming algorithmic framework based on the idea of "freezing" the slow states, solving a set of simpler finite-horizon MDPs (the lower-level MDPs), and applying value iteration (VI) to an auxiliary MDP that transitions on a slower timescale (the upper-level MDP). We also extend the technique to a function approximation setting, where a feature-based linear architecture is used. On the theoretical side, we analyze the regret incurred by each variant of our frozen-state approach. Finally, we give empirical evidence that the frozen-state approach generates effective policies using just a fraction of the computational cost, while illustrating that simply omitting slow states from the decision modeling is often not a viable heuristic.
translated by 谷歌翻译
We present Muse, a text-to-image Transformer model that achieves state-of-the-art image generation performance while being significantly more efficient than diffusion or autoregressive models. Muse is trained on a masked modeling task in discrete token space: given the text embedding extracted from a pre-trained large language model (LLM), Muse is trained to predict randomly masked image tokens. Compared to pixel-space diffusion models, such as Imagen and DALL-E 2, Muse is significantly more efficient due to the use of discrete tokens and requiring fewer sampling iterations; compared to autoregressive models, such as Parti, Muse is more efficient due to the use of parallel decoding. The use of a pre-trained LLM enables fine-grained language understanding, translating to high-fidelity image generation and the understanding of visual concepts such as objects, their spatial relationships, pose, cardinality etc. Our 900M parameter model achieves a new SOTA on CC3M, with an FID score of 6.06. The Muse 3B parameter model achieves an FID of 7.88 on zero-shot COCO evaluation, along with a CLIP score of 0.32. Muse also directly enables a number of image editing applications without the need to fine-tune or invert the model: inpainting, outpainting, and mask-free editing. More results are available at https://muse-model.github.io
translated by 谷歌翻译
Reinforcement Learning (RL) is currently one of the most commonly used techniques for traffic signal control (TSC), which can adaptively adjusted traffic signal phase and duration according to real-time traffic data. However, a fully centralized RL approach is beset with difficulties in a multi-network scenario because of exponential growth in state-action space with increasing intersections. Multi-agent reinforcement learning (MARL) can overcome the high-dimension problem by employing the global control of each local RL agent, but it also brings new challenges, such as the failure of convergence caused by the non-stationary Markov Decision Process (MDP). In this paper, we introduce an off-policy nash deep Q-Network (OPNDQN) algorithm, which mitigates the weakness of both fully centralized and MARL approaches. The OPNDQN algorithm solves the problem that traditional algorithms cannot be used in large state-action space traffic models by utilizing a fictitious game approach at each iteration to find the nash equilibrium among neighboring intersections, from which no intersection has incentive to unilaterally deviate. One of main advantages of OPNDQN is to mitigate the non-stationarity of multi-agent Markov process because it considers the mutual influence among neighboring intersections by sharing their actions. On the other hand, for training a large traffic network, the convergence rate of OPNDQN is higher than that of existing MARL approaches because it does not incorporate all state information of each agent. We conduct an extensive experiments by using Simulation of Urban MObility simulator (SUMO), and show the dominant superiority of OPNDQN over several existing MARL approaches in terms of average queue length, episode training reward and average waiting time.
translated by 谷歌翻译